Math Games with Bad Drawings, Orlin
Spatial Games
- ⭐️ Dots and Boxes
- Classic game where you take turns drawing lines in a grid and claiming territory.
- ⭐️ Sprouts
- Featured in [[Genius At Play, Roberts]]N! Connect dots for as long as you can without crossing over lines.
- ⭐️ Ultimate Tic-Tac-Toe
- 9 Tic-Tac-Toe grids in a big grid, the move in each minor box determines the position of the next move.
- Dandelions
- One person is the wind and one person is the dandelions. Dandelions spread seeds in the wind, determined by the direction of the wind blowing. Dandelions try to fill a 5x5 grid, the wind tries to stop them.
- Quantum Tic-Tac-Toe
- Make two moves per turn, creating two “entangled” particles. If a loop of entangled particles is formed, the opposing player gets to decide how to “collapse” the system, which means picking definite locations of each of the previous moves.
- Bunch of Grapes
- Draw a bunch of grapes. Moving consists of consuming a grape and then moving to a new square. If you can’t make any moves, you lose.
- ⭐️ Neutron
- Start with a 5x5 grid with seperate pieces for yourself and your opponent along each home row. Add an extra token in the middle (the ”neutron”).
- On your move, move one of your pieces as far as it goes in any direction, and move the neutron one square.
- You win if the neutron reaches your home row, or if you trap the neutron so your opponent cannot move it on their turn.
- Order and Chaos
- Start with a 6x6 grid. Either player can write Xs and Os. The “Order” player tries to create a five-in-a-row, the other “Chaos” player tries to prevent them.
- Splatter
- Start with one player filling a grid with an equal number of dots of different colours. Other player chooses which colour they would like to be.
- On your turn, you can either splatter just your own dot (and fill in the square) or splatter your dot and all your neighbours.
- The player with the last remaining unsplattered blob is the winner.
- ⭐️ 3D Tic-Tac-Toe
- [[Can you ever draw in 3D noughts and crosses?]]B!
- Use a 4x4x4 grid for extra airness.
Number Games
- Chopsticks
- Start by holding out one finger on each hand.
- Take turns tapping one of your opponent’s hands with one of yours, which adds that many fingers to your opponents hands.
- If you reach 5 fingers, then that hand is out and resets to zero and can’t tap or be tapped.
- Arithmetic is mod 5.
- You can also transfer some amount of fingers to your other hand, including reviving an eliminated hand.
- Loser is whoever has both their hands eliminated.
- ⭐️ Sequencium
- Thue-Morse sequence
- 6x6 grid. Start with 1,2,3,3,2,1 along the diagonal, with each group of three corresponding to one player.
- On your turn: pick an existing number, add one to it, and write a new number in an adjacent cell including diagonals.
- Take turns. Even if you can’t go, you just pass.
- End with the player who has the highest number on the board.
- 33 to 99.
- Shout out a number from 33 to 99 and then roll 5 dice.
- Try and make the target number using the standard four arithmetic operations, using each number once.
- Pennywise
- Each player beings with 4x1p, 3x5p, 2x10p and 1x20p.
- On your turn place on of your coins in the middle, then take back any combination of coins whose total value is strictly less than the coin you put in.
- Last player with any coin remaining is the winner.
- ⭐️ Prophecies
- Start with a grid, of any size (suggested 4-8 for both dimensions).
- Take turns marking empty cells with either a number or an X.
- Each number is a prediction of how many numbers will eventually appear in that row or column.
- No number can appear twice in a given row or column.
- If a cell is impossible to fill, mark it with an X.
- Once full, whoever made the correct prophecy in each row or column gets a point.
- Mediocrity
- Each player (of which there are an odd amount) takes turn selecting a whole number between 0 and 30.
- Whoever choses the median wins that amount of points.
- If there’s a tie, then the player who picked a different number gets to break the tie and assign the points to whichever player they wish.
- You win if you have the median number of points.
- Black Hole
- Draw a pyramid of 21 circles in six rows.
- Take turns writing 1, 2, 3, …
- When you both reached 10, there will be one circle left. This black hole destroys all of its neighbouring circles.
- Whoever has a greater sum of numbers left over wins.
- Jam
- Tic-Tac-Toe but with numbers 1 to 15.
- Also works with picking words with being the first to pick three words with a letter in common: “In fact, Sir Boss’s Barn was built on rot”.
- Starlitarie
- Draw a circle of dots as many as you like.
- Connect two dots according to a rule of your choosing, e.g. “skip one dot”. End up factoring the numbers.
- ⭐️ Gridlock
- Start with two 10x10 grid.
- Each player takes turn rolling two dice and then drawing a rectangle of that size on their grid, or their opponents’.
- When two players have to pass, the player with the most amount of squares wins.
- ⭐️ Tax Collector
- One player game.
- Write down all the whole numbers up to some ceiling.
- Then on each turn, claim a number, and add it to your score. The Tax Collector receives all the remaining numbers that divide it evenly.
- Tax Collector must receive something on every turn.
- Keep going until the only remaining numbers have no divisors left, at which point the Tax Collector gets them all.
- Love and Marriage
- Complicated classroom game with lots of slips of paper.
Combination Games
The Four Core Challenges of Games: Mastering your physical reactions, understanding other people, overcoming our own bad instincts about probability, solving problems perceived as NP-hard using heuristics.
- Sim
- Draw six dots in a hexagon.
- Take turns connecting any two dots using a coloured pen.
- When your opponent creates a triangle entirely in their color, point it out.
- If your opponent fails to point out you doing the same, you can steal the victory by pointing out the triangle yourself.
- Teeko
- Start with a 5x5 grid and 4 tokens for each of the two players.
- Goal: create a four in a row, or the outlines of a square.
- Start by taking turns placing the tokens onto the board.
- Then take turns moving any token one step in any direction. You can only move onto an empty space.
- ⭐️ Neighbours
- Start with a 5x5 grid and 10-sided die.
- Roll die 25 times, and each player writes the number in the grid.
- Score points whenever like numbers appear as neighbours within a row or column.
- ⭐️ Wordsworth, maybe favourite game in the book.
- Rocks Game
- ⭐️ Corners
- ⭐️ Amazons
- Turning Points
- ⭐️ Domineering
- Hold That Line
- Cats and Dogs
Games of Risk and Reward
- ⭐️ Undercut
- Arpeggios
- Outrangeous
- ⭐️ Paper Boxing
- ⭐️ Racetrack
- Pig
- Crossed
- Rock, Paper, Scissors, Lizard, Spock
- 101 and You’re Done
- The Con Game
- Breaking Rank
Information Games
- Bulls and Cows
- Caveat Emptor
- ⭐️ LAP
- ⭐️ Quantum Go Fish
- Saesara
- Battleship
- Quantum Hangman
- Buried Treasure
- Patterns II
- ⭐️ Win, Lose, Banana
- Franco-Prussian Labyrinth